3D Game Art Skills

3D Game Art Skills

We keep on working until you are smiling.

3D Modeling
  • Hard-Surface Low polygon Modeling: Props, Vehicles, Weapons, Armour etc
  • Organic Low polygon Modeling: Characters, Terrains, Trees, Plants, Vagitations etc
  • Ultra High polygon sculpting for rendering and Normal map creation
UV Mapping
  • Low polygon UV unwrapping
  • UVs for real-time video game assets
  • Uvs for pre-rendered assets
  • Multi-channel per material
Texturing
  • Hand Painted and Stylized
  • Photo-real
  • Limited texture sheets for real-time games
  • Weathered and Aging textures
  • FX textures for sprites/decals
  • Maps for next and current-gen games: Defuse, Specular, Normal, Ambiant Occlusion etc
  • Materials for real-time in-game assets
  • Materials for pre-rendered assets
Lighting
  • Light Baking for real-time games
  • Vertex color and baking
Rigging
  • Rig with Limited joints (as per Game Engine)
  • Soft and Rigid Binding
  • Bone-based or Blendshape based Facial Rig
  • Biped Rig
  • Quadruped Rig
  • Machines and Vehicles Rig
Animation
  • Character, Animals, Creature Animation
  • Facial/Expression Animations
  • Cartoon or Realistic Style
  • Mechanical Animations
  • Loopable Animations
Level Design
  • All kind of level design in 3D Applications OR in Game engines for real-time games
  • Levels Compatible with all kind of Game Engines
  • Interior Levels
  • Exterior Levels