3D Game Art Skills
We keep on working until you are smiling.

3D Modeling
- Hard-Surface Low polygon Modeling: Props, Vehicles, Weapons, Armour etc
- Organic Low polygon Modeling: Characters, Terrains, Trees, Plants, Vagitations etc
- Ultra High polygon sculpting for rendering and Normal map creation
UV Mapping
- Low polygon UV unwrapping
- UVs for real-time video game assets
- Uvs for pre-rendered assets
- Multi-channel per material
Texturing
- Hand Painted and Stylized
- Photo-real
- Limited texture sheets for real-time games
- Weathered and Aging textures
- FX textures for sprites/decals
- Maps for next and current-gen games: Defuse, Specular, Normal, Ambiant Occlusion etc
- Materials for real-time in-game assets
- Materials for pre-rendered assets
Lighting
- Light Baking for real-time games
- Vertex color and baking
Rigging
- Rig with Limited joints (as per Game Engine)
- Soft and Rigid Binding
- Bone-based or Blendshape based Facial Rig
- Biped Rig
- Quadruped Rig
- Machines and Vehicles Rig
Animation
- Character, Animals, Creature Animation
- Facial/Expression Animations
- Cartoon or Realistic Style
- Mechanical Animations
- Loopable Animations
Level Design
- All kind of level design in 3D Applications OR in Game engines for real-time games
- Levels Compatible with all kind of Game Engines
- Interior Levels
- Exterior Levels